Changes only work when you are NOT in any menus or battle. Saving any changes will also update the library. Just make sure to freeze the values before battle ends. Now includes section for second possible drop, number of drops, and values for Bug Frags and Zenny's. Also added Navi Customizer Blocks for MMBN3. Update 6: Added Subchips, BugFrags, Style, and P.A Notes code address for MMBN 2 & 3. Steps Since Last Battle, set to 0 for very low chance of battle Update 7: Added a bunch of codes for all MMBN games. Update 8: Added Crossover Points for MMBN5 & 6. Update 9: Added some more stuff for Style address in MMBN3 Also added Battle Drop codes for both MMBN 5 & 6 and the corresponding Chip / Bug Frag / Zenny lists. Update 10: Fixed up some of the pointers for MMBN 5 & 6. There is another way to get max Zenny and bug frag you know? Maybe I'm just blind and missed it, but I'm glad to see that it is indeed an issue and that it would be best to just not mess with Zenny and Bugfrags. I was looking around the other posts to see if anyone mentioned this issue, but I didn't see it. So it wasn't just me that was having this problem. You can recover by changing the value back to the number before it became 0, but if you forget to do this, please restore your save data from a backup. Unfortunately, no solutions have been proposed in this thread yet. So I am currently playing MMBN5Protoman and when I increase the amount of zenny and bugfrags that I have, the cheatengine changes it to 0 and stays that way, so is there no way to increase Your zenny and bugfrags? I also tried with new game of MMBN5Colonel to see what would happen if i save the changes and tried to open up the game without cheatengine on and it stays at 0 forever, even when i get more zenny or more bug fragments it stays at 0 forever.
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